Sweet Home


                               Sweet Home

A point and click that throws you into the dead world of snowy landscapes. Do your daily routine while enjoying the sounds of the record player, howling storms and poems.

       

        

   The collection of the concept began with our desire to take a break from the sultry heat on the street. After watching a couple of films, we decided to use a neural network to create references to the visual part.

The work was practically removed from the programmer. We decided to load it only with the creation of an event manager. All the main work was on the artist. It was exhausting, especially for someone used to working with pixels.


    

A couple of references

  Initially, the work was completed after the creation of the environment of the house, but the desire to create an atmosphere of perfect emptiness and loneliness in which you are accompanied only by the sounds of a snowstorm and the radio prompted the player to do little homework and lay out poems that the player will be able to discover as the game progresses.        


The creation of a small lonely house was not without a Long Duck


As a game designer, I failed. A small number of classes in the concept leaves only a taste of losing. The project can be filled only with small events and small animations, which will not give it further life.


Thank you to everyone who played Sweet Home.

*The seals were not included in the first build of the game*

Created:

Tatar - Art            

Jorik - Code                                 

Created for Summer Slow Jams 2023: Narrative

Files

SweetHome.zip 115 MB
Jul 19, 2023
SweetHomeWeb.zip Play in browser
Jul 19, 2023

Get Sweet Home

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